The final confrontation. With a fully charged
Uriziel and reinforced
Ancient Ore Armor, you go back through
the Sleeper Temple to finish what you couldn't before, reach
the Sleeper's chamber, and banish it from the Colony for good.
- 1Return to the Orc Town with the
Ulu-Mulu equipped and grab a fresh Orc Teleport Scroll from the same tunnel by the temple entrance to slip back inside. - 2Make your way back to Grash Varrag Arushat. The restored
Uriziel can finally hurt him; cut him down and take the
Blade of Banishment from his body, completing your set of five orc blades. - 3At the temple building, use the five blades on the Strange Shrines to open the gate, then meet
Xardas inside as he warns you
the Sleeper is near. - 4Two corridors lead to
the Sleeper's chamber and two lead to side rooms; in the side rooms, drink the stat-increasing potions hidden in the orc mummies before pressing on. - 5In the Inner Sanctum, kill
Cor Kalom and his novices before turning on
the Sleeper. Use the large pillars near the back as cover from
the Sleeper's fireballs while you fight. - 6Five Heart Shrines ring
the Sleeper's platform. Pierce each heart with one of the five orc blades; each strike summons a
Demon Lord that you must kill before moving to the next. Ducking behind the pillars keeps you safe from fireballs between fights. - 7Once all five hearts are pierced, you banish
the Sleeper back to its own realm and the barrier over the Colony finally falls.
Quest Items
Items you need for The Sleeper's Awakening. Open one for its full sourcing and map.
