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Chapter 6Sleeper Temple

The Sleeper's Awakening

I gotta explore the rest of the temple, find the Sleeper, and destroy him.

7 objectives5 quest items

The final confrontation. With a fully charged Uriziel and reinforced Ancient Ore Armor, you go back through the Sleeper Temple to finish what you couldn't before, reach the Sleeper's chamber, and banish it from the Colony for good.

  1. 1Return to the Orc Town with the Ulu-Mulu equipped and grab a fresh Orc Teleport Scroll from the same tunnel by the temple entrance to slip back inside.
  2. 2Make your way back to Grash Varrag Arushat. The restored Uriziel can finally hurt him; cut him down and take the Blade of Banishment from his body, completing your set of five orc blades.
  3. 3At the temple building, use the five blades on the Strange Shrines to open the gate, then meet Xardas inside as he warns you the Sleeper is near.
  4. 4Two corridors lead to the Sleeper's chamber and two lead to side rooms; in the side rooms, drink the stat-increasing potions hidden in the orc mummies before pressing on.
  5. 5In the Inner Sanctum, kill Cor Kalom and his novices before turning on the Sleeper. Use the large pillars near the back as cover from the Sleeper's fireballs while you fight.
  6. 6Five Heart Shrines ring the Sleeper's platform. Pierce each heart with one of the five orc blades; each strike summons a Demon Lord that you must kill before moving to the next. Ducking behind the pillars keeps you safe from fireballs between fights.
  7. 7Once all five hearts are pierced, you banish the Sleeper back to its own realm and the barrier over the Colony finally falls.
Quest Items5 items

Items you need for The Sleeper's Awakening. Open one for its full sourcing and map.