Locked chests and doors are scattered across every camp and ruin in the Colony, and many of them hold the best early gear, permanent stat potions, and large ore stashes. This page explains how the lockpicking minigame works and lists a step-by-step solution for each known lock. Every sequence below is written as the order in which you nudge each plate left or right.
How Lockpicking Works
You first need at least one
lockpick in your inventory. Merchants such as
Dexter in the Old Camp marketplace sell them, and you can also loot them from chests and NPCs.
The goal of each lock is to slide every bronze pin into the middle slot of its plate. Plates are numbered from the bottom up, so plate 1 is the lowest. Use up and down to select a plate (the active plate turns blue), then push it left or right to line up its pin. The catch is that several plates move together when you adjust one, and which plates are linked changes from lock to lock, so the order of moves matters.
You can train the Lockpicking skill with
Fingers, who stands next to
Scatty's hut between the arena and
Snaf. Training lets you make up to four mistakes before a
lockpick snaps, stops your progress from resetting when a pick breaks, and removes one connection between plates to simplify each lock.
Lockpicking never pauses the world, so you stay exposed to guards and onlookers the whole time. Pick locks when the owner has stepped away or turned their back, and time it for moments like
Scatty leaving for the arena each morning.
The published solutions on this page only work below Master Lockpicking. Once you have Mastered the skill the lock layouts change and these sequences will fail, so do not fully upgrade if you plan to use them. Always save before attempting a lock to avoid losing your picks on a failed run or being caught by guards.
Chest & Door Solutions
Each entry below uses plate numbers counted from the bottom (plate 1 = lowest). Read each combination left to right: select the listed plate, then make the listed left (L) or right (R) presses before moving to the next plate. Doors are noted where the lock opens a passage rather than a container, and the loot column lists the most useful contents.
| Chest / Door | Location | Combination | Notable Contents |
|---|---|---|---|
| Swamp Camp, in | P4: L x6, P2: R x5, P1: L x4, P4: R x2, P3: R x2 | ||
| Old Camp, inside | P3: L x5, P5: L x5, P4: L x4, P5: L x4, P2: R x4, P5: L x4, P1: R x2, P3: L x2, P4: L x1 | ||
| The Colony, abandoned forge by the Mountain Fortress bridge | P4: L x3, P1: R x4, P2: R x6, P4: L x2, P1: R x4, P3: L x4, P4: L x2, P5: R x4, P1: R x6, P4: L x6, P2: R x3, P1: R x3, P3: L x3 | ||
| Arena Chest | Old Camp, first floor of the Arena hut | P1: R x4, P2: R x5, P1: R x5, P6: R x4, P4: L x4, P3: L x3, P2: R x3, P5: L x2 | Steel, Ruby, Gold, 21 |
| Mud's Chest | Old Camp, inside Mud's shack near | P2: R x2, P3: L x1, P1: L x1, P3: L x1, P1: L x1, P4: L x4, P5: L x1, P1: L x1, P4: L x1, P5: L x3 | 3 |
| Old Camp, shack southeast of the castle gate | P1: L x2, P2: L x1, P3: R x6, P4: R x1, P2: L x3, P5: L x3, P3: R x6, P6: L x3, P2: L x6, P3: R x6, P5: L x3 | 5 | |
| Broken Tower Door | The Colony, Broken Tower entrance (east of the New Camp) | P3: L x5, P4: R x6, P2: L x1, P5: R x1, P2: L x1, P5: R x1, P1: R x6, P6: R x2, P2: L x3, P4: R x5, P5: R x3, P1: R x5, P6: R x3, P2: L x6, P1: R x3, P4: R x3, P5: R x3 | Opens the tower interior; can also be opened with the |
| Broken Tower Chest #1 | The Colony, Broken Tower near the staircase | P2: L x4, P5: R x6, P6: L x4, P2: L x5, P5: R x5, P3: R x3, P4: R x3, P1: L x1, P6: L x1 | |
| Broken Tower Chest #2 | The Colony, top of the Broken Tower | P1: L x1, P4: R x1, P5: L x6, P3: R x1, P4: R x1, P2: L x6, P3: R x1, P6: L x1, P1: L x3, P4: R x3, P5: L x4, P3: R x3, P4: R x3, P2: L x6, P1: L x3, P3: R x3, P4: R x3, P5: L x3 | |
| Old Camp, inside | P1: R x5, P5: R x1, P2: L x3, P3: R x3, P2: L x3, P4: L x3, P5: R x6, P2: L x3 | ||
| Old Mine, shack east of | P2: L x6, P3: R x6, P4: R x3, P2: L x3, P5: R x3 | 33 | |
| The Colony, cave west of the New Camp water | P2: L x5, P1: R x4, P3: L x4, P6: R x2, P1: R x4, P2: L x6, P4: R x4, P1: R x3, P5: R x1 | ||
| New Camp Tavern Chest | New Camp, locked tavern room (Bran's body) | P3: R x3, P4: L x4, P6: R x4, P1: L x2, P5: R x2, P3: L x6, P4: R x3, P6: L x5, P2: L x2 | |
| New Camp Locked Cell Door | New Camp, | P1: R x6, P6: L x5, P1: R x5, P2: L x3, P1: R x2, P3: L x2, P5: R x2, P4: R x1 | Ladder to an unlocked chest above: Cutter, 3 |
| New Camp, | P2: L x5, P1: R x6, P4: L x5, P2: L x6, P5: R x4, P4: L x3, P1: R x2, P3: R x2, P2: L x1, P6: R x1 | 2 | |
| New Camp, | P1: L x3, P4: L x4, P3: L x3, P5: L x3, P2: L x3, P6: L x2, P1: L x1 | ||
| Wolf's Chest | New Camp, Wolf's house in the cave housing area | P1: L x6, P4: R x2, P5: L x4, P2: L x6, P3: L x6, P4: L x3, P1: L x1 | 2 |
| The Colony, cave west of | P4: R x2, P2: R x5, P5: R x2, P6: L x5, P1: R x5, P2: R x5, P4: R x5, P6: L x5, P3: R x3, P2: R x2, P5: R x2 | Opens to two unlocked chests: | |
| Ore Baron Manor | Old Camp Castle basement (requires Admission to The Old Camp) | P4: L x1, P5: R x2, P4: L x2, P6: L x4, P4: L x4, P5: R x6, P1: R x3, P4: L x3, P5: R x3, P2: R x2, P3: R x1 | |
| Old Camp Castle, | P4: L x6, P1: L x6, P2: L x2, P3: L x1, P4: L x1 | ||
| Old Camp Castle, door to | P3: L x2, P2: R x2, P4: R x5, P5: R x4, P6: R x4, P1: R x3, P4: R x3, P2: R x3, P3: L x2 | Opens to a lockpickable chest at the foot of the bed (a separate chest needs a story key for | |
| Abandoned Mine Undead Orc Chest | The Colony, Abandoned Mine (needs The Lost Apprentice + Chapter 2) | P3: R x3, P4: R x4, P1: R x6, P2: L x4, P4: R x4, P1: R x3, P3: R x5, P5: R x3, P4: R x2 | |
| Abandoned Mine Underwater Chest | The Colony, Abandoned Mine (needs The Lost Apprentice + Chapter 2) | P3: R x3, P6: L x2, P2: R x4, P4: R x6, P3: R x4, P2: R x4, P6: L x4, P1: R x2, P4: R x1, P5: R x1 | |
| Mountain Fortress Top-of-Tower Chest | The Colony, Mountain Fortress (needs Climbing Skill; | P1: L x2, P4: R x2, P5: L x2, P6: L x3, P2: R x4, P3: L x1, P6: L x5, P4: R x3, P5: L x3, P3: L x3, P4: R x6, P6: L x6, P5: L x6, P6: L x6, P2: R x3, P4: R x3 | Storm Fist, |
| Mountain Fortress Hidden Lab Chest #1 | The Colony, Mountain Fortress hidden laboratory | P2: R x6, P4: R x5, P6: R x4, P1: L x6, P2: R x4, P5: R x4, P3: R x3, P1: L x1, P6: R x1 | |
| Mountain Fortress Hidden Lab Chest #2 | The Colony, Mountain Fortress hidden laboratory | P5: R x1, P4: R x2, P1: R x4, P2: L x6, P3: L x6, P4: R x3, P1: R x3, P6: R x3 | |
| Old Citadel Ruined Tower Chest | The Colony, Old Citadel (south of Old Camp) | P2: L x2, P3: L x3, P6: L x3, P5: R x3, P2: L x6, P3: L x6, P4: L x4, P6: L x5, P2: L x5, P1: R x3, P5: R x3, P3: L x2, P4: L x2 | |
| Old Citadel Underground Chest | The Colony, Old Citadel (south of Old Camp) | P2: R x1, P1: L x2, P2: R x2, P6: L x3, P1: L x5, P2: R x5, P3: R x2, P6: L x3, P1: L x6, P2: R x6, P1: L x6, P4: R x3, P5: L x3, P6: L x3 | |
| The Colony, door into | P1: R x2, P5: R x3, P2: R x3, P1: R x3, P6: R x6, P4: R x3, P3: L x2, P5: R x5, P2: R x5, P1: R x5, P5: R x5, P2: R x5, P6: R x5, P4: R x3, P1: R x2, P3: L x4, P5: R x6, P1: R x3, P2: R x3, P6: R x2 | Opens | |
| The Colony, inside | P5: R x1, P3: R x4, P1: L x5, P4: L x6, P6: L x6, P7: R x5, P4: L x6, P5: R x3, P2: R x2 | ||
| The Colony, | P2: R x3, P4: L x1, P1: R x1, P3: R x1, P5: R x1, P4: L x1, P1: R x2, P3: R x2, P1: R x2, P5: R x2, P4: L x2, P1: R x2, P3: R x4, P1: R x4, P5: R x5, P3: R x4, P1: R x4, P6: R x4, P4: L x2, P3: R x1 | ||
| The Colony, | P6: R x2, P4: L x2, P1: L x4, P5: L x6, P2: R x5, P3: R x4, P4: L x4, P1: L x4, P6: R x2, P4: L x1, P5: L x1 | Goblet (junk), 10 | |
| The Colony, | P6: R x6, P2: L x5, P1: R x4, P3: R x3, P4: L x2, P1: R x1, P5: L x1, P6: R x1 | 3 | |
| The Colony, | P4: R x1, P5: R x1, P1: R x2, P3: L x4, P4: R x1, P5: R x3, P4: R x3, P5: R x3, P2: L x6, P3: L x6, P4: R x3, P5: R x3, P1: R x3, P4: R x3, P5: R x3, P6: L x3 | 12 | |
| The Colony, | P3: R x4, P5: L x4, P4: R x2, P2: L x4, P3: R x5, P5: L x4, P3: R x2, P1: R x1, P2: L x1 | 12 | |
| The Colony, | P2: L x1, P4: R x5, P5: R x2, P1: R x2, P2: L x2, P5: R x4, P3: R x4, P2: L x4, P4: R x5, P5: R x4, P1: R x4, P5: R x4, P2: L x2, P1: R x1 | 11 | |
| The Colony, | P5: L x6, P3: L x2, P1: R x4, P3: L x4, P5: L x6, P1: R x4, P4: R x4, P5: L x4, P2: R x3 | Empty | |
| The Colony, | P4: R x2, P3: L x5, P1: L x4, P5: L x6, P2: L x5, P3: L x4, P1: L x5, P3: L x5, P6: R x3, P4: R x2, P5: L x2 | 6 | |
| The Colony, | P2: R x5, P3: R x5, P5: L x6, P2: R x5, P3: R x6, P1: L x3, P2: R x3, P4: L x3 | 3 |
Most Valuable Chests
- Mountain Fortress Top-of-Tower Chest: the single best haul, with Storm Fist, the
Sword of Victory, the
Ring of Enlightenment, an
Extract of Dexterity, and a Chest Key that opens the master bedroom chest holding
Royal Guard Armor.
Raven's Tower Top-of-Tower Chest: the
Ring of Greater Dexterity grants a permanent +7 Dexterity.
Raven's Tower Chest #1 and #4: large coin stashes of 2,500 and 1,800 Coins respectively, plus 29 ore in Chest #1.- Broken Tower Chest #2: the
Essence of Strength permanently raises Strength by +1, alongside the
Ring of Iron Skin. - Old Citadel Ruined Tower Chest:
Essence of Spirit for a permanent +2 Max Mana plus 5 spare
Lockpicks.
Gomez's Throne Room Chest: the
Royal Weapon Design blueprint and 42
Ore Nuggets.
Diego's Chest: an early restock of 3
Lockpicks, 5
Essence of Healing, and 22 ore.